
Classes
Classes determine a hero's playstyle. Every class starts with a ready to play premade deck and a unique perk. Explore to see which suits you best!


Knight
Well balanced class with solid attack and defensive options.
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Class Bonus: Basic Strike and Block for 1 more.
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Pros: Flexible, Good Survivability
Cons: No Ranged

Ranger
Ranged class with strong direct damage and counterattack options.
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Class Bonus: If you only play First Strike actions this turn, they
strike for 1 more.
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Pros: Direct Damage, Strong Counterattacks
Cons: Weak Defense, Predictable

Titan
Hyper aggressive class great at overwhelming targets with attacks.
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Class Bonus: Heal for 5 HP at the start of a round instead.
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Pros: Many Attack Options, Higher Effective HP
Cons: No Ranged, Vulnerable to Ranged

Assassin
Elusive class. Bides time to plan for the perfect strike.
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Class Bonus: If you parleyed or evaded successfully last turn, strike for 2 more this turn.
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Pros: Many Defensive Options, Hard to Predict
Cons: Low Offensive Options, Upgrade Reliant

Vanguard
Reliable combat class with all attacks types. Excels with Upgrades.
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Class Bonus: Always draw a random First Strike action or Upgrade (prioritises Upgrade) on round start.
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Pros: Has both Heavy and Ranged attacks, Deck Consistency
Cons: No Evades